Genre: educational adventure game
Keywords: humor, 6+, fantasy, animals
Format: pc
Developer: Curious Cats
Website
Trailer
Genre: educational adventure game
Keywords: humor, 6+, fantasy, animals
Format: pc
Developer: Curious Cats
Website
Trailer
Genre: Story-driven time-management
Keywords: humor, fashion, body positivity, social media
Format: mobile and pc
Developer: GameHouse
App Store
Gameplay video
Genre: interactive audio drama
Keywords: dystopian, humor, journalism
Format: pc, smart speakers
Developer: Accidental Queens
Website
Genre: Story-driven time-management f2p
Keywords: food, humor, relationships, international
Format: mobile
Developer: GameHouse Barcelona
App Store
Gameplay video
Genre: Branching choices-driven storygame
Keywords: hospital, romance, drama
Format: mobile
Developer: GameHouse Barcelona
App Store
Continue reading “My Original Stories: New Blood” →
I was a guest at Gamelab Barcelona 2019, speaking in a panel titled ‘Gamified Storytelling: the Pursuit of Immersion’.
Continue reading “Gamelab Barcelona 2019 – audio only games” →
For Imagine Filmfestival 2019 I moderated the Worldbuilding in Space panel in which writers and designers from both games and film took part. A day later I interviewed Rhianna Pratchett for an 1,5 hour career talk.
Continue reading “Hosting at Imagine 2019” →
Genre: Story-driven time-management based on a major CBS tv-series
Keywords: crime, police, serial killers, existing IP
Format: mobile
Developer: Blue Giraffe (published by FTX)
App Store
Trailer
Walkthroughs and Let’s Plays (including full scenes)
Continue reading “Criminal Minds, the mobile game” →
Genre: choose your own story walking route
Format: analogue pervasive game
kiesjeverhaal.nl
Continue reading “Kies je Verhaal” →
Client: Imagine Filmfestival
Location: Eye Filmmuseum Amsterdam
Event: Exhibition
Assignment: The festival’s 2018 theme was storytelling, and this theme needed to become visible throughout the (large) Eye Filmmuseum, home of the festival.
Immersive theatre has many definitions, but all of them involve some sort of active involvement from the audience that goes beyond just sitting and watching in silence. A lot of the work I did as a theatre director used immersive techniques.
Continue reading “Immersive theatre” →
I regularly develop and write creative scripts for Rocket Videos, a video production company focused on short, powerful animated videos for corporate customers. I’ve been able to write scripts for a lot of innovative products, for example for Jiffy (the organic biodegradable Jiffypot) and Koopmans (the fryless and bind-it products for vegetarian burgers).
Continue reading “Corporate Animation Videos” →
‘Bach was Deaf’ was a short screenplay I wrote at the beginning of my career. The film was selected for several European filmfestivals and is available online via the link below (in low visual quality).
Client: Imagine Filmfestival
Location: Eye Filmmuseum Amsterdam
Event: festival design
Assignment: For Imagine 2019, the theme ‘Things to Come’ was to be used for the festival location.
Continue reading “Imagine 2019: Things to Come” →
Genre: Story-driven time-management
Keywords: sitcom, humor, hairdressing, romance
Format: mobile and pc
Developer: GameHouse
App Store
Trailer
Continue reading “Sally’s Salon” →
Genre: Story-driven time-management
Keywords: cooking, family
Format: mobile and pc
Developer:GameHouse
App Store
Trailer
Continue reading “Mary le Chef” →
Genre: Story-driven time-management
Keywords: humor, fashion, friendship
Format: mobile and pc
Developer: GameHouse
App Store
Trailer
Continue reading “Angela’s Wedding Disaster” →
Genre: interactive fiction scavenger hunt
Format: mobile browsergame (made with Twine)
The game used to be playable via save-theworld.nl but is now archived via the link below:
Client: De Kubus Lelystad
Location: Atolplaza (community centre) and Lelystad Natuurpark
Event: Location-based immersive theatre events
Assignments: The arts organization of the city of Lelystad wanted to celebrate the opening of a new multifunctional building with a cultural event that would show off the building but also involve the citizens. The second assignment, a year later, was to design something interactive that would turn the small planned location-based theatre performances in the local nature park into one coherent event.
Continue reading “Lelystad theatre events” →