Experience Design, XR & Immersive

 

Next to the titles below, I have also consulted for the Rotterdam Film Festival, Playground Next Talent, Flemish Audiovisual Fund’s Innovation Track, Stichting ZZZAP and Daniel Ernst.

TITLEGENREDESCRIPTION
The Song Collectorimmersive video installationAn immersive video installation for four people at a time, about the emotional power of sharing songs. First shows will take place September 2025.
Mary Shelley Lives Herelive VRA live VR experience inspired by Mary Shelley’s ‘The Last Man’. Premiere PXR Conference Canada, November 2024, selected for FIVARS and ELO25.
JImajineaudio experienceAssisting with narrative design for these French language audio games that take place in your imagination.
Last One Standingimmersive theatreA one person audio experience about what it feels like being the last or only one left. Premiere Cannonball Festival Philadelphia Sept 2023, North American tour 2024. Nominated ‘most playful’ at the Play24 festival in Hamburg.
the Saga of Sage
Avinash Changa and Robin Coops
VR + live theatreLive music, theatre and VR in a speculative world-hopping adventure exploring the concept of ‘Home’. Worked with the team to provide narrative experience design and text suggestions.

Rabbit Hole
De Toneelmakerij/ ATD/Ars Electronica
interactive theatreA European production for youth theatre that combines digital innovation in scenography as well as new ways of interactive storytelling. I worked on the full narrative interaction design and provided additional research and lectures on this subject for the European Theatre Convention.
Premiere May 2023, Linz, Austria. Dutch Tour in 2024.
hackathon
Innovation:Lab Theatre Utrecht
digital theatreInnovation:Lab is a playground for theatre makers who want to develop technology-based projects. During one of their hackathons, I provided narrative advice for an immersive project by Hanna Fleer.
De Laatsteimmersive theatreThis Dutch language project combines a is a digital/live theatre hybrid interactive production. Funded by the Dutch Stage Fund.

Krieg
Innovation:Lab Theatre Utrecht/Opening Statement
live video gameTheatre collective Opening Statement developed a choice-based game as part of the Innovation:Lab, and I helped them transition from immersive theatre into the digital realm.
Sia
Robin Coops
immersive filmPlan for a film-based immersive project, developed together with an interactive design studio. I did narrative design and some writing for this work, which was unfortunately never shown.
Kies je Verhaallocation-based story route
In this Dutch language project, players walk their own route through the city by following signs with story parts and making choices based on that. Commissioned in three different Dutch cities.
Imagine 2019: Things to Comeevent exhibit
An exhibit and event that used the theme of genetic manipulation to transform Eye Amsterdam through spatial design, fashion and pervasive games. Made for Imagine Film Festival.
Imagine 2018: the Hero’s Journeyevent exhibit
An interactive exhibit route through Eye Amsterdam that marked all stages of the traditional Hero’s Journey story spine. Made for Imagine Film Festival.
Save the World!hybrid scavenger huntA digital interactive game leads you along existing spots and challenges to leave your mark there, which leads to a communal artwork. Commissioned by several European cities/festivals.
Lelystad Theatre Eventsimmersive location based theatreA series of theatre productions for the city of Lelystad, combining live theatre, different locations and interactive and immersive elements.
La Vie sur Terre Productionslarge music theatre eventsCreative Producer of music projects for large groups at special locations:
Opening and closing performance of TEDx Amsterdam,
1000 Stemmen‘; 1000 singers in theatre Carre
Galm van Soesterberg‘; singers and musicians on an airstrip
Dreamgirls
Stage Entertainment
touring musical theatreCompany Manager for a two year tour through the Netherlands and Belgium