Women in Games panel Unwrap Festival

I was happy to be one of the panelists on the Game for Thought panel during the Unwrap Festival in Kortrijk, Belgium, on the 14th of October.

Howest Digital Arts & Entertainment (DAE) last academic year unveiled a new project called ‘Game for Thought’ – a monthly livestream and podcast series tackling ethically-relevant topics in the industry. They launched season 2 with a panel live from the Unwrap festival, also streamed via Twitch.

What is the current status of women in the game industry (both in company-bound and freelance work environments) – and how has this evolved over the past 5, 10, or 15 years? How have female leads in the industry experienced – or not experienced – stereotype threat and bias, and what pieces of advice might they share to young female developers/designers? Why should the topic of women in games be approached in the first place? What is the importance of discussing themes of gender equality and equity within game education – and within the industry?