Game Directing

Lily’s Garden game director story design process

Genre: slice of life, humour
Format: mobile
Example: The whole process from first chapter ideas through character development arches, day-to-day breakdowns and flowcharts.
My work: As the game director for Lily’s Garden I was responsible for the content and execution of all of these documents.

The documents below show the whole story design process of Chapter 7 from Lily’s Garden, which was released in 2022. This chapter contains 23 storydays which is 23 weekly releases of around 25 minutes of fully animated story content (including design tasks).
The link at the end shows a YouTube video of a complete story day in which I introduced new gameplay elements like the ‘tap to reveal’ as well as improved on the cinematic qualities of the game.

Story overview – keeping track of character development and overall balance of content per story day
This is the flowchart that is the basis for dialogue, animation, VFX and implementation

Leave a Reply

Your email address will not be published. Required fields are marked *