Category: portfolio

A Plague Tale: Requiem – writing samples

A Plague Tale: Requiem – writing samples

A Plague Tale: Requiem test scenes and game fragments

Genre: historical 3rd person action-adventure
Format: pc/consoles
Example: test scenes and in-game fragments
My work: I wrote the in-game ‘golden path’ chatter and worked with level design to develop additional narrative gameplay elements
Awards and Nominations: ‘Best Narrative’ nomination The Game Awards & BAFTA, winner French Game Awards (Pegases)

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Worldbuilding

Worldbuilding

The Fermi Paradox prose events
Genre: narrative simulation, sci-fi
Format: pc
Example: This choice-driven sci-fi narrative strategy game works with events that have different outcomes, based on the choices players make.
My work: I was one of the (freelance) writers for this game, contributing event ideas, narrative choices and text.

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