Alt-Frequencies design structure
Genre: dystopian, humour, branching narrative
Format: mobile, pc, smart speakers (audio-only)
Example: These are screenshots of our branching narrative design structure. A full new tool, named Clemens, was developed for this game.
My work: I worked on narrative and game design as a team with the game designer.
Below on the left hand you can see the timeline of chapter 2. As each chapter has an exact length (in time) before the loop starts again, this timeline shows all of the possible audio fragments during a loop, stacked at their exact entrypoints. Whether these fragments are triggered, depends on the player’s actions.
On the right side and below you can see all of the audio fragments and their dependencies. They all have different conditions for triggering, which are visualised through the codes on the connecting arrows.

