Consultancy & Mentorship for (VR) Games

I’m available for consultancy and narrative development for early stage projects. My focus is currently on VR and immersive projects, but I have experience in multiple genres. I also help in setting up story structure and narrative design documents for pitch decks and funding purposes.
Next to this, I also mentor new teams and devs through funds and talent programs.
Here is a list of the projects I have been involved with:

Mentorship for Playground Next Talent (NL):
For my Crime of Being Small (VR game)

Narrative coaching for several recipients of Flemish Games Funding (BE):
Story of Two (Wildcards winner 2019)
Black Legend (Turn based strategy RPG)
Plum Road Tea Dream (pc/installation)
De Kleine Kolos (stealth game, part of Innovation Track 2024)
Unannounced story-driven pc game (part of Innovation Track 2024)

Story consultancy for studios:
Story development for two new unannounced pc games from Studio Fizbin (DE)
Story and script coaching for an unannounced VR project by HeadFirststudios (BE)
Story development for a pc management game by Moon Monster (BE)
Story development for a live immersive audio game by Lemcar (FR)
Narrative consultancy for mobile game Travel Town by Magmatic (DE)
Script and story consultancy on several story-driven premium and f2p games for GameHouse (NL/ES)

Student mentoring for HKU gamedesign (NL):
Developing new short games for Imagine Filmfestival 2019, 2020, 2021

Interaction design:
De Kubus – game design advice for a new primary school teaching method
Scan4Stories – story and interaction consultancy for interactive historical locations project
Digitally Trendy – narrative design consultancy for a Caribbean mobile application