{"id":1686,"date":"2022-08-14T21:06:43","date_gmt":"2022-08-14T21:06:43","guid":{"rendered":"https:\/\/www.jedidjahjulianoomen.nl\/?p=1686"},"modified":"2024-02-14T04:23:19","modified_gmt":"2024-02-14T04:23:19","slug":"gamesindustry-biz-on-writing","status":"publish","type":"post","link":"https:\/\/www.jedidjahjulianoomen.nl\/?p=1686","title":{"rendered":"Gamesindustry.biz on writing"},"content":{"rendered":"\n<p>I was recently interviewed for a two-part article about past, present and future of gamewriting. The articles, by Colin Campbell, are a great read for anyone interested in the development of narrative design and writing in the gamesindustry, and it&#8217;s full of interesting advice and anecdotes by a really diverse group of experienced gamedevs. <\/p>\n\n\n\n<!--more-->\n\n\n\n<figure class=\"wp-block-image size-medium is-style-default\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"280\" src=\"https:\/\/www.jedidjahjulianoomen.nl\/wp-content\/uploads\/2022\/08\/IMG_0461-300x280.jpg\" alt=\"\" class=\"wp-image-1687\" srcset=\"https:\/\/www.jedidjahjulianoomen.nl\/wp-content\/uploads\/2022\/08\/IMG_0461-300x280.jpg 300w, https:\/\/www.jedidjahjulianoomen.nl\/wp-content\/uploads\/2022\/08\/IMG_0461.jpg 750w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n\n\n\n<p>Here are the links to the articles:<\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamesindustry.biz\/a-brief-history-of-writing-for-games\">https:\/\/www.gamesindustry.biz\/a-brief-history-of-writing-for-games<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamesindustry.biz\/writing-for-games-part-two-the-experts-advice\">https:\/\/www.gamesindustry.biz\/writing-for-games-part-two-the-experts-advice<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was recently interviewed for a two-part article about past, present and future of gamewriting. The articles, by Colin Campbell, are a great read for anyone interested in the development of narrative design and writing in the gamesindustry, and it&#8217;s full of interesting advice and anecdotes by a really diverse group of experienced gamedevs.<\/p>\n","protected":false},"author":1,"featured_media":1690,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/posts\/1686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1686"}],"version-history":[{"count":1,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/posts\/1686\/revisions"}],"predecessor-version":[{"id":1691,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/posts\/1686\/revisions\/1691"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=\/wp\/v2\/media\/1690"}],"wp:attachment":[{"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jedidjahjulianoomen.nl\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}